DoCoMo – as usual at most trade shows I attend in Tokyo – had one of the most impressive central exhibits with beautiful corners/desks for 15 selected i-mode game partners, out of over 4000 i-mode content partners thats a very select few:
Out of the selected 15 few, the makers of Final-Fantasy had the top spot and 3-4 times more space than all others – clearly an enviable spot on i-mode. Not surprisingly Final Fantasy is consistently at the top of the i-mode roleplaying game ranking:
Tokyo Game Show 2004: SONY PSP – PlayStation Portable
Probably the center of the show was SONY’s PSP preview (PSP = PlayStation Portable). With a 333MHz CPU the PSP would have been a supercomputer and subject to serious trade-friction talks between US and Japan trade negotiators not that long ago…. how times change. IEEE802.11b WiFi “HotSpot” connectivity brings the PSP into the serious communication segment – what holds someone back adding VOIP to a PSP, undercutting the business models of most mobile operators… The PSP is clearly disruptive innovation in action…
everyone wanted his/her hands on a PSP:
People love car races. I counted at least five stunning car race games. The most impressive display for me was SONY’s “Gran Turismo 4” to be released December 3, 2004. But I am no expert in car racing games – yet.
Mobile phones without NOKIA? In Japan, that’s essentially so. NOKIA tried to enter Japan’s markets several times – I tried a DoCoMo-NOKIA NM502i for a few months. NOKIA had a nice display at the Tokyo Game Show, the emphasis was on helping Japanese game developers enter GSM markets via the NOKIA platform.
which quotes ITU’s 2000 vision for 3G (ITU = International Telecommunication Union):
The device will function as a phone, a computer, a television, a pager, a videoconferencing centre, a newspaper, a diary and even a credit card…it will support not only voice communications but also real-time video and full-scale multimedia. It will automatically search the internet for relevant news and information on pre-selected subjects, book your next holiday for you online and download a bedtime story for your child, complete with moving pictures. It will even be able to pay for goods when you shop via wireless electronic funds transfer. In short, the new mobile handset will become the single, indispensable “life tool”, carried everywhere by everyone, just like a wallet or purse is today.
Interestingly, every single detail of ITU’s 2000 3G-vision has now been realized now by DoCoMo in Japan.
NEC tag multimedia concept phone shown at “Wireless-Japan 2004”:
“Wireless Japan 2004” – much was expected: for example, it wasn’t surprising for anyone that DoCoMo’s i-Mode-FeliCa wallet-phones were center stage of the DoCoMo exhibit with lots of partners demoing wallet-phone applications.
There were some surprises: In recent Wireless-Japan shows usually the KDDI/AU-design project prototypes were at the center of attention – this year I could not find any. For example, at Wireless-Japan-2002, KDDI/AU showed “Infobar” prototypes a full 16 months before market introduction. Did KDDI/AU decide to keep future design-project releases secret until they hit the market? Could well be so, given Japan’s increasingly ferocious mobile phone competition. Another surprise was Vodafone’s absence – Vodafone in recent years used to have the biggest show.
On the other hand this time most handset makers showed impressive concept phones, Matsushita/Panasonic under the heading “Beyond 3G”. The image shows NEC’s concept design study of a flexible multimedia phone: this phone has two screens which can be bent together, and used jointly as a larger screen.